Does the WebGPU API (navigator.gpu) exist on the browser and can one create a WebGPU adapter successfully.
Platform | Support |
---|---|
Android | 65.83% |
Chromium OS | 84.27% |
iOS | 0.46% |
Linux | 7.99% |
Mac OS | 51.16% |
Windows | 80.56% |
Limit | Values - Support |
---|---|
maxBindGroups | 4 - 100% |
maxBindGroupsPlusVertexBuffers | 24 - 100% |
maxBindingsPerBindGroup | 640 - 100% 1000 - 99.9% |
maxBufferSize | 268435456 - 100% 322122544 - 99.99% 375809636 - 99.99% 429496728 - 99.98% 805306368 - 99.94% 858993456 - 99.94% 966367640 - 99.91% 1073741824 - 99.91% 1288490188 - 92.64% 1610612736 - 92.64% 1717986916 - 92.63% 2147483644 - 92.62% 2147483647 - 92.62% |
maxColorAttachmentBytesPerSample | 32 - 100% 64 - 63.83% 128 - 63.61% |
maxColorAttachments | 8 - 100% |
maxComputeInvocationsPerWorkgroup | 256 - 100% 512 - 75.65% 768 - 75.65% 1024 - 75.61% |
maxComputeWorkgroupSizeX | 256 - 100% 512 - 75.65% 1024 - 75.65% |
maxComputeWorkgroupSizeY | 256 - 100% 512 - 75.65% 1024 - 75.65% |
maxComputeWorkgroupSizeZ | 64 - 100% |
maxComputeWorkgroupsPerDimension | 65535 - 100% |
maxComputeWorkgroupStorageSize | 16384 - 100% 32768 - 98.93% 49152 - 16.88% 65536 - 16.85% |
maxDynamicStorageBuffersPerPipelineLayout | 4 - 100% 8 - 83.46% |
maxDynamicUniformBuffersPerPipelineLayout | 8 - 100% 10 - 83.44% |
maxFragmentCombinedOutputResources | |
maxInterStageShaderComponents | 60 - 100% 64 - 98% 112 - 90.67% |
maxInterStageShaderVariables | 15 - 100% 16 - 99.99% 28 - 90.61% |
maxSampledTexturesPerShaderStage | 16 - 100% |
maxSamplersPerShaderStage | 16 - 100% |
maxStorageBufferBindingSize | 134217728 - 100% 268435456 - 82.22% 322122544 - 82.21% 375809636 - 82.21% 429496728 - 82.21% 805306368 - 82.16% 858993456 - 82.16% 966367640 - 82.13% 1073741824 - 82.13% 1288490188 - 67.42% 1610612736 - 67.42% 1717986916 - 67.42% 2147483644 - 67.41% 2147483647 - 11.45% |
maxStorageBuffersPerShaderStage | 8 - 100% 10 - 99.52% |
maxStorageTexturesPerShaderStage | 4 - 100% 8 - 83.51% |
maxTextureArrayLayers | 256 - 100% 1024 - 96.61% 2048 - 96.57% 4096 - 0.74% |
maxTextureDimension1D | 4096 - 100% 8192 - 99.95% 16384 - 98.18% |
maxTextureDimension2D | 4096 - 100% 8192 - 99.95% 16383 - 98.18% 16384 - 98.14% |
maxTextureDimension3D | 1024 - 100% 2048 - 99.95% 4096 - 0.79% 16383 - 0.79% 16384 - 0.75% |
maxUniformBufferBindingSize | 16384 - 100% 65536 - 99.95% |
maxUniformBuffersPerShaderStage | 12 - 100% |
maxVertexAttributes | 16 - 100% 29 - 81.87% 30 - 81.85% |
maxVertexBufferArrayStride | 0 - 100% 2048 - 99.94% |
maxVertexBuffers | 8 - 100% |
minStorageBufferOffsetAlignment | 32 - 100% 256 - 99.81% |
minUniformBufferOffsetAlignment | 32 - 100% 64 - 99.87% 256 - 99.85% |