maxInterStageShaderComponents
Real-world WebGPU limit support statistics for maxInterStageShaderComponents across browsers, devices, and platforms.
Maximum number of scalar components passed between shader stages. A component is one numeric lane, such as one float inside a vector.
Want to check this browser directly? Open the WebGPU Capabilities Report.
Overall Support
This table shows which reported values appear for maxInterStageShaderComponents and how common each value is.
Loading parameter values
Platform Support
This table shows which values are reported for maxInterStageShaderComponents on each platform and how common they are.
| Platform | Support |
|---|---|
Browser Support
This table shows which values are reported for maxInterStageShaderComponents in each browser family and how common they are.
| Browser | Support |
|---|---|