maxInterStageShaderComponents

Real-world WebGPU limit support statistics for maxInterStageShaderComponents across browsers, devices, and platforms.

Maximum number of scalar components passed between shader stages. A component is one numeric lane, such as one float inside a vector.

Want to check this browser directly? Open the WebGPU Capabilities Report.

Overall Support

This table shows which reported values appear for maxInterStageShaderComponents and how common each value is.

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Platform Support

This table shows which values are reported for maxInterStageShaderComponents on each platform and how common they are.

PlatformSupport
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Browser Support

This table shows which values are reported for maxInterStageShaderComponents in each browser family and how common they are.

BrowserSupport
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