maxBindGroups

Real-world WebGPU limit support statistics for maxBindGroups across browsers, devices, and platforms.

Maximum number of bind groups that can be set at once. A bind group is a bundle of resources like buffers, textures, and samplers that a shader can access together.

Want to check this browser directly? Open the WebGPU Capabilities Report.

Overall Support

This table shows which reported values appear for maxBindGroups and how common each value is.

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Platform Support

This table shows which values are reported for maxBindGroups on each platform and how common they are.

PlatformSupport
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Browser Support

This table shows which values are reported for maxBindGroups in each browser family and how common they are.

BrowserSupport
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