maxComputeInvocationsPerWorkgroup

Real-world WebGPU limit support statistics for maxComputeInvocationsPerWorkgroup across browsers, devices, and platforms.

Maximum total shader invocations allowed in one compute workgroup. A workgroup is a cooperating batch of compute shader invocations that can share memory and synchronize.

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Overall Support

This table shows which reported values appear for maxComputeInvocationsPerWorkgroup and how common each value is.

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Platform Support

This table shows which values are reported for maxComputeInvocationsPerWorkgroup on each platform and how common they are.

PlatformSupport
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Browser Support

This table shows which values are reported for maxComputeInvocationsPerWorkgroup in each browser family and how common they are.

BrowserSupport
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