MAX_VERTEX_UNIFORM_COMPONENTS
Real-world WebGL2 parameter support statistics for MAX_VERTEX_UNIFORM_COMPONENTS across browsers, devices, and platforms.
Maximum number of non-block uniform components available to vertex shaders. This is the direct-uniform counterpart to the uniform block limits.
Want to check this browser directly? Open the WebGL2 Capabilities Report.
Overall Support
This table shows which reported values appear for MAX_VERTEX_UNIFORM_COMPONENTS and how common each value is.
Loading parameter values
Platform Support
This table shows which values are reported for MAX_VERTEX_UNIFORM_COMPONENTS on each platform and how common they are.
| Platform | Support |
|---|---|
Browser Support
This table shows which values are reported for MAX_VERTEX_UNIFORM_COMPONENTS in each browser family and how common they are.
| Browser | Support |
|---|---|