MAX_VERTEX_UNIFORM_COMPONENTS

Real-world WebGL2 parameter support statistics for MAX_VERTEX_UNIFORM_COMPONENTS across browsers, devices, and platforms.

Maximum number of non-block uniform components available to vertex shaders. This is the direct-uniform counterpart to the uniform block limits.

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Overall Support

This table shows which reported values appear for MAX_VERTEX_UNIFORM_COMPONENTS and how common each value is.

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Platform Support

This table shows which values are reported for MAX_VERTEX_UNIFORM_COMPONENTS on each platform and how common they are.

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Browser Support

This table shows which values are reported for MAX_VERTEX_UNIFORM_COMPONENTS in each browser family and how common they are.

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