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Web3D Survey : WebGL 2 : MAX_UNIFORM_BUFFER_BINDINGS
Overall Support

21 - 100%

22 - 100%

23 - 100%

24 - 98.73%

28 - 31.52%

31 - 31.5%

36 - 31.5%

42 - 31.5%

45 - 31.49%

48 - 31.49%

52 - 31.48%

54 - 31.48%

56 - 31.47%

57 - 31.47%

60 - 31.44%

68 - 31.42%

69 - 31.41%

70 - 31.41%

71 - 31.3%

72 - 30.66%

75 - 11.87%

79 - 11.76%

80 - 11.76%

81 - 11.05%

82 - 11.05%

83 - 11.04%

84 - 10.97%

87 - 5.52%

88 - 5.52%

89 - 5.52%

90 - 5.51%

96 - 4.43%

215 - 4.41%

216 - 4.31%

Platforms Support
PlatformSupport
Android

24 - 100%

28 - 99.86%

36 - 99.72%

45 - 99.72%

60 - 99.7%

68 - 99.69%

71 - 99.66%

72 - 96.39%

83 - 71.92%

84 - 71.41%

90 - 34.56%

215 - 34.55%

216 - 33.77%

Chromium OS

24 - 100%

54 - 99.99%

57 - 99.98%

60 - 99.95%

72 - 99.84%

84 - 3.02%

iOS

24 - 100%

68 - 1.46%

72 - 1.44%

Linux

24 - 100%

31 - 99.61%

36 - 99.59%

42 - 99.54%

45 - 99.4%

48 - 99.36%

52 - 99.3%

54 - 99.27%

56 - 99.05%

57 - 99.03%

60 - 98.47%

71 - 98.22%

72 - 94.53%

81 - 38.71%

82 - 38.69%

83 - 38.64%

84 - 38.46%

87 - 25.61%

88 - 25.59%

89 - 25.53%

90 - 25.49%

215 - 1.76%

216 - 1.64%

Mac OS

23 - 100%

24 - 98.23%

69 - 9.66%

70 - 9.65%

71 - 9.09%

72 - 8.99%

75 - 4.15%

79 - 3.59%

80 - 3.59%

Windows

21 - 100%

22 - 100%

23 - 99.99%

24 - 98.03%

57 - 4.64%

68 - 4.64%

71 - 4.63%

72 - 4.54%