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Web3D Survey : WebGL 2 : MAX_UNIFORM_BUFFER_BINDINGS
Overall Support

21 - 100%

22 - 100%

23 - 99.99%

24 - 98.5%

28 - 29.15%

36 - 29.14%

42 - 29.14%

45 - 29.13%

48 - 29.13%

52 - 29.13%

53 - 29.12%

54 - 29.12%

56 - 29.12%

57 - 29.11%

60 - 29.08%

68 - 29.05%

70 - 29.04%

71 - 28.95%

72 - 28.46%

75 - 10.84%

79 - 10.73%

80 - 10.73%

82 - 9.71%

83 - 9.71%

84 - 9.64%

87 - 5.08%

88 - 5.08%

89 - 5.08%

90 - 5.08%

96 - 3.91%

215 - 3.89%

216 - 3.81%

Platforms Support
PlatformSupport
Android

24 - 100%

28 - 99.86%

36 - 99.77%

68 - 99.76%

71 - 99.72%

72 - 97.15%

80 - 73.73%

83 - 73.71%

84 - 73.06%

90 - 37.11%

215 - 37.09%

216 - 36.32%

Chromium OS

52 - 100%

57 - 99.99%

60 - 99.97%

72 - 99.85%

84 - 2.97%

iOS

24 - 100%

68 - 1.02%

72 - 0.99%

Linux

24 - 100%

36 - 99.8%

42 - 99.78%

45 - 99.66%

48 - 99.61%

52 - 99.52%

53 - 99.44%

54 - 99.42%

56 - 99.27%

57 - 99.17%

60 - 98.4%

68 - 98.16%

70 - 98.13%

71 - 97.97%

72 - 93.89%

80 - 41.18%

82 - 41.15%

83 - 41.1%

84 - 40.93%

87 - 28.04%

88 - 28.02%

89 - 28%

90 - 27.95%

215 - 1.28%

216 - 1.24%

Mac OS

23 - 100%

24 - 98.12%

70 - 9.78%

71 - 9.39%

72 - 9.34%

75 - 5.45%

79 - 4.9%

80 - 4.9%

Windows

21 - 100%

22 - 100%

23 - 99.98%

24 - 97.71%

68 - 4.18%

70 - 4.17%

71 - 4.16%

72 - 4.08%