MAX_FRAGMENT_UNIFORM_BLOCKS

Real-world WebGL2 parameter support statistics for MAX_FRAGMENT_UNIFORM_BLOCKS across browsers, devices, and platforms.

Maximum number of uniform blocks available to fragment shaders. This limits how many grouped constant-data buffers the fragment stage can read at once.

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Overall Support

This table shows which reported values appear for MAX_FRAGMENT_UNIFORM_BLOCKS and how common each value is.

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Platform Support

This table shows which values are reported for MAX_FRAGMENT_UNIFORM_BLOCKS on each platform and how common they are.

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Browser Support

This table shows which values are reported for MAX_FRAGMENT_UNIFORM_BLOCKS in each browser family and how common they are.

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