MAX_COMBINED_UNIFORM_BLOCKS

Real-world WebGL2 parameter support statistics for MAX_COMBINED_UNIFORM_BLOCKS across browsers, devices, and platforms.

Maximum number of uniform blocks available across shader stages. A uniform block groups many related uniform values into one bindable buffer-backed unit.

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Overall Support

This table shows which reported values appear for MAX_COMBINED_UNIFORM_BLOCKS and how common each value is.

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Platform Support

This table shows which values are reported for MAX_COMBINED_UNIFORM_BLOCKS on each platform and how common they are.

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Browser Support

This table shows which values are reported for MAX_COMBINED_UNIFORM_BLOCKS in each browser family and how common they are.

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