MAX_COMBINED_CLIP_AND_CULL_DISTANCES_WEBGL

Real-world WebGL2 parameter support statistics for MAX_COMBINED_CLIP_AND_CULL_DISTANCES_WEBGL across browsers, devices, and platforms.

Maximum combined count of clip and cull distances supported together. Clip distances trim geometry, while cull distances can discard primitives entirely based on shader output.

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Overall Support

This table shows which reported values appear for MAX_COMBINED_CLIP_AND_CULL_DISTANCES_WEBGL and how common each value is.

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Platform Support

This table shows which values are reported for MAX_COMBINED_CLIP_AND_CULL_DISTANCES_WEBGL on each platform and how common they are.

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Browser Support

This table shows which values are reported for MAX_COMBINED_CLIP_AND_CULL_DISTANCES_WEBGL in each browser family and how common they are.

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