MAX_VERTEX_UNIFORM_VECTORS
Real-world WebGL parameter support statistics for MAX_VERTEX_UNIFORM_VECTORS across browsers, devices, and platforms.
Maximum number of uniform vectors available to vertex shaders. Vertex shader uniforms are often used for transforms, animation data, and per-draw settings.
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Overall Support
This table shows which reported values appear for MAX_VERTEX_UNIFORM_VECTORS and how common each value is.
Loading parameter values
Platform Support
This table shows which values are reported for MAX_VERTEX_UNIFORM_VECTORS on each platform and how common they are.
| Platform | Support |
|---|---|
Browser Support
This table shows which values are reported for MAX_VERTEX_UNIFORM_VECTORS in each browser family and how common they are.
| Browser | Support |
|---|---|